Prototyping is an essential component of Design Thinking and User Experience design in general since it allows us to quickly test our ideas and improve on them.

https://www.youtube.com/watch?v=Q4MzT2MEDHA&list=PLSbuwvHoXIcPuFJiXzIpHM3nt2QBWdaNx&index=5

Research performed at the early phases of your Design Thinking project will not provide you with all of the information you need to build the best solution.

Prototyping may be used as a kind of research even before the other phases of Design Thinking, allowing you to investigate issue areas in interfaces, products, or services and identify opportunities for improvement or innovation.

User input is critical since it frequently reveals problems in the prototype, which can then be modified to create a stronger final product. Rather than working on assumptions, the user testing phase of the prototype provides facts to the designer, allowing them to rethink and modify their product.

Prototypes can be used for a variety of reasons, including:

Types of Prototypes:

Low-fidelity wireframes can be a great method to visualize requirements and get everyone on the same page early on.